According to EA Sports, the most recent title update for Madden 18 Coins is live. The new patch includes many additional features, updates in mmoah, Gameplay and Franchise! Check the notes below:New Features♦ Longshot Game Rewind – Ability to replay gameplay moments in Longshot.♦ Squads Seasons – Play seasons in MUT Squads♦ MUT Champions Monthly Leaderboards – See how you accumulate on a monthly basis in MUT Champions♦
MUT Champions Lineup Restrictions – MUT Champions events may now support lineup restrictions within the future♦ Tournament Official Rules – View and consent to the official rules for Competitive Madden♦ Video Player – UI Tiles is now able to trigger videosTop Updates♦ Addressed the challenge with players recovering a fumble being unable to be tackled♦ Tuning to diminish Hit Stick and Cut Stick fumbles globally♦ Addressed the problem with receivers used on a bubble screen running the wrong route♦ Addressed a concern where the QB can’t dive while scrambling♦ Addressed the situation where the Gun Monster formation was bringing about pancake blocks because of the offensive line♦ Added several new chemistry abilities to MUT,
including: •Unfakeable – When user-controlled, player doesn’t faked out by ball carrier moves; when AI-controlled, is only able to be faked out by Tier 1 moves •Secure Tackler – When user-controlled, player won’t allow broken tackles; when AI-controlled, is only able to allow broken tackles to Tier 1 moves •Footsteps – These defensive players will apply a larger catch-penalty to receivers when near the receiver throughout the catch point •Situational Pass Rusher – When pass rushing, these players obtain a boost to pass-rush success chance on third and fourth and long situations •Primetime Protector – These blockers do well at pass blocking in third and fourth and long situations •Lead the Way – These blockers will succeed at run blocking much more a pull or lead block assignment •INT Specialist – These defenders are much less likely to drop interceptions unless the ball is tipped♦
Added Vicis Zero1 Helmet with six supporting facemasksGeneral Update♦ Added overall general stability to handle crashesVisual Updates♦ Added Nike Force Savage Elite cleat♦ Added Nike Alpha Menace Elite cleat (replaces Nike Untouchable)♦ Addressed the loading screen to reflect proper steps around revealing Run Fit play art in Pre-Play♦ Addressed the problem around reset option in Edit Uniforms not functioning♦ Addressed visual inaccuracies around the following players and coaches: •Patriots' David Harris •Bears' Leonard Floyd •Bears' Cameron Meredith •Cardinals' Robert Nkemdiche •Panthers' Julius Peppers •Lions' Ameer Abdullah •Lions' Jim Caldwell •Lions' Teez Tabor •Giants' Evan Engram •Giants' Paul Perkins •Texans' J.J.
Watt •Ravens' Marlon Humphrey •Colts' T.J. Green •Raiders' coach Jack Del Rio •Chargers' Mike Williams •Saints' Michael Thomas •Steelers' Sammie Coates •Free agent Colin Kaepernick •Rams' Sammy WatkinsGameplay Updates♦ Addressed many exploit blitzes that manage QB Contain players and "locking" the tackles♦ Addressed a concern around the "Bad Ballhawk" user banner triggering incorrectly♦ Addressed a concern where the spot from the ball can be incorrect after having a muffed punt♦ Addressed a problem around Defensive Pass Interference catch animations triggering incorrectly in Competitive game style♦ Fixed a concern around the Gauntlet in Skills Trainer stopping at level 39♦ Fixed a worry around the Gunslinger trait sometimes not functioning correctly♦ Addressed issue throughout the Camera being reset from a kicking play in MUT Squads♦ Fixed exploit around Playmaker mechanic when using the Target Passing♦ Addressed animation problem with cut blocks♦ Added timing rumble to kick meter when enabling Accessibility Options♦ Fixed a concern where a user could be unable to call a timeout following the opponent had known as the previous timeout♦
Fixed an exploit blitz outside of 3-4 Under♦ Tuned diving catches on Competitive game style♦ Fixed a concern where the defense could reset the offense’s ID Mike via Reset Play mechanic♦ Added penalties to users who make use of the LB/L1 CPU-defensive assist mechanic on Competitive game style♦ Addressed clock issues in overtime♦ Tuned reach tackle attempts by defenders being blocked by receivers♦ Added additional thresholds for broken sacks on Competitive game style♦ Added additional thresholds for hit stick fumbles on Competitive game style♦ Added additional thresholds for auto-broken tackles on Competitive game style♦ Added additional thresholds for AI Strip Ball attempts on Competitive game style♦ Tuned to raise inaccurate throws when you use non-QBs for the QB position♦ Addressed two exploits around receiver motions that forced defensive backs away from their coverage assignments♦ Addressed issue of receivers freezing for the line in MUT Squads♦
Reduced frequency of Illegal Block inside Back penalties in Simulation game style♦ Fixed a concern around fumble recoveries not being tracked correctly inside the stats menu♦ Tuned to increase man coverage defenders getting beat deep by slower receivers♦Added a banner that involves when a player which has a "low" catch rating drops a pass or INT♦ Added a banner that involves when a AI player rich in hit power leads to a big hit fumble♦ Added a banner that produces when a AI player together with the strip ball trait leads to a strip fumble♦ Improved the MUT Chemistry abilities graphics, that can now be chemistry blue gets hotter flickers, and also will show the symbol on the ability that’s triggering within the player ring♦ Added the cabability to create more complicated rules for sets and lineup restrictionsFranchise Updates♦ Addressed a challenge around incorrect quantity of XP being spent when choosing traits♦ Tuned Speed Regression for running backs in offline Franchises (already in Cloud)♦ Added Vegas to be a relocation substitute for offline Franchise (already in Cloud)♦ Fixed Screens not properly scaling when viewing in 4K♦
Updated Player and Coach career stats and Legacy Scores in Franchise♦ Fixed a problem with ball spotting when exiting Supersim♦ Addressed multiple issues in Franchise Twitter feed♦ Addressed a concern where Edit Player/Create a Player right-arm sleeve won’t appear in Franchise♦ Addressed issues around WR Off the Line mechanics in Franchise Player mode when playing like a WR♦ Color Rush games can have the correct uniforms in Play Now Live Thursday Primetime games♦ Fill Roster setting continues to be fixed to auto-sign a no cost agent if there aren’t any active players with a position where is required when enabled♦ Fixed a challenge where injured players would seem as healthy in Franchise games♦ The Team Tab depth chart will correctly re-order itself when returning a gamer early from injury♦ Addressed a challenge with FS/SS developing a Season Goal of 0+ Interceptions
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